![]() ![]() Chain Lightning - Does bouncing air damage that deals 150% damage and can bounce up to eight times within eight meters of the initial target.Closed Circuit - AOE that deals 220% air damage to enemies around the player and leaves a cursed electric cloud behind.Teleportation - Teleport a targeted character, other than the player, across the map.Favorable Wind - Large AOE that increases the player's and allies' movement speed by one and a half meters per round.Blinding Radiance - AOE that deals 90% air damage and enemies in that area are blinded.Now that we've covered the alternatives, let's go over the base skill lines. An alternative for Enchanters that still want to be deadly from afar can go into the Huntsman skill line. The Scoundrel skill line requires one or two daggers to be equipped. Outside of the Scoundrel skill line, the rest of these don't require the player to change what choice of weapons they use. Gag Order - Destroys the target's magical armor and silences them for one round.Corrupted Blade - Dagger attack that deals 150% damage while setting diseased and decay for two rounds.Rupture Tendon - Dagger attack that 100% piercing damage and sets bleeding for two rounds when the target has no physical armor.Daggers Drawn - A five dagger swipe attack each of which deals 65% damage.Wind-Up Toy - Summons a mechanical bomber that can explode on command.Mortal Blow - Dagger attack that deals 140% damage that doubles if the player is invisible or sneaking.Terrifying Cruelty - Dagger attack that deals 110% damage while setting bleeding for three rounds and fear for one.Cloak and Dagger - Causes the player to teleport across the map while invisible and doesn't break sneaking.Chloroform - Causes target with no magical armor to fall asleep for one round.Summon Dragonling - Acquired by interacting with Sadha's egg using the Red Prince, another lizard character, or shapeshifting.Summon Condor - Acquired by charming the condor at the graveyard in Act II.Summon Cat Familiar - Acquired by saving the cat, Nine Lives, from Fort Joy.Summon Inner Demon - Summons a demon with an equal intellect that can attack and terrify enemies.Dominate Mind - Charms an enemy for two turns. ![]() Creates an incarnate that can cast Electric Discharge and Closed Circuit. Cursed Electric Infusion - Requires Aerothurge.Soul Mate - Matches two character's healing and armor boosts to one another.Door to Eternity - AOE that causes all summons around the player to resist death for two rounds.Ethereal Storm - Summons a storm that deals random elemental damage to enemies and heals allies.Cannibalize - Destroys a summons to gain their health and armor.Rallying Cry - AOE heals and distributes magical armor in.Elemental Totem - Summons a totem based on the floor status.Conjure Incarnate - Summons a small creature based on the floor status.Living on the Edge - Target resists death for the next two rounds.Blood Storm - Summons an AOE of blood blobs down dealing 100% physical damage and setting decay and disease on enemies without physical armor.Death Wish - Gives the target a percentage bonus on damage based on the percentage of vitality they are missing.Last Rites - Sacrifices the player to revive a target.Totems of the Necromancer - Summons bone totems that deal physical damage.Grasp of the Starved - Summons an AOE of undead arms out of the ground that deal 250% damage and sets cripple on characters without physical armor.Infect - Targets a character, dealing physical damage and if the target is missing their physical armor sets disease on them.Raining Blood - Summons a rain cloud of blood that sets bleeding on anyone caught in it.Mosquito Swarm - Summons a swarm of mosquitos on a target that causes bleeding and heals the player.Bloodsucker - Grants the player the ability to suck up any blood within a radius of the character to heal themselves.For a more supporting role Summoning would be useful, and for an aggressive playstyle, a skill line like the Scoundrel would work well. To keep up the balance, adding a skill line like Necromancy could be great. The enchanter can go in multiple directions as far as adding other skill lines into the mix as it is such a flexible class to start with. This class build is similar to a wizard in power but with the support opportunity and abilities of the cleric. ![]()
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